No person shall be convicted of treason unless on the testimony of two witnesses at least to the same overt act or on confession of the accused in open court. As amended by E. Conspiracy and proposal to commit treason; Penalty. Without authority therefor, enters a warship, fort, or naval or military establishment or reservation to obtain any information, plans, photographs, or other data of a confidential nature relative to the defense of the Philippine Archipelago; or 2.
Weapons primarily deal damage, and some have additional special properties. Some weapons also cause specific critical hit effects, which are listed in the weapon tables. Holding and Wielding Weapons Melee weapons are categorized by how many hands are required to properly wield them.
For ranged weapons, all small arms require one hand, longarms and heavy weapons require two hands, and special weapons are categorized by the number of hands required to wield them. You can attack with a weapon or threaten an area with it, for all melee weapons except unarmed strikes only if you are wielding it with the correct number of hands.
When the rules refer to wielding a weapon, it means you are holding a weapon with the correct number of hands and can thus make attacks with it. For example, if you are holding a small arm in your hand, you are considered to be wielding the weapon.
If you are carrying a longarm in one hand or wearing a holstered weapon, you are not wielding it. Changing how you hold a weapon is a swift action. You are only considered to have as many hands as your race has actual functional hands or similar appendages two for most races, but four in the case of kasathas and some other characters.
Weapon Sizes Weapons are built to be easily held and used by both Small and Medium creatures. Weapons can be built for use by smaller creatures but generally cost twice as much since they require special miniaturization technology.
Weapons can also be built for use by larger creatures with no increase in price. A Small or Medium creature trying to use a weapon built for a creature that is Tiny or Large suffers a —4 penalty to attack rolls.
Weapons designed for creatures Diminutive or smaller, or Huge or larger, generally cannot be effectively used by Small or Medium creatures. Ammunition Weapons often employ electrical charges typically stored in batteriescartridges of ammunition, or individual missiles. You can use launchers to fire their corresponding missiles, which must be loaded individually.
Reloading a weapon or inserting a new battery including ejecting a spent cartridge or battery if necessary takes a move action.
Weapons that use standard ammunition arrows, charges, darts, mini-rockets, petrol, rounds, scattergun shells, etc. For weapons with other forms of ammunition such as grenadesammunition must be purchased separately. Cartridges This type of ammunition includes bullets often called rounds or shellsbolts, darts, mini-rockets, pellets, and other physical projectiles with any necessary casing and propellant.
Cartridges are typically either contained in a multi-cartridge magazine or loaded into the weapon individually; a weapon is assumed to come with enough magazines that you can load spare ones for reloading the weapon in battle.
If you buy more cartridges than can be held in a single magazine of your weapon, the purchase includes additional magazines of the same capacity, up to the number needed to fit all your cartridges into magazines.
The same rules apply to petrol for flame weapons. Rounds are standardized by weapon type.
Most projectile weapons fire one cartridge per attack unless they have special firing Modes that shoot multiple cartridges in a short time. Charges This ammunition powers energy or projectile weapons using charges stored in batteries.
Since each energy weapon varies in intensity, stronger weapons use up more charges per shot. Most batteries can hold 20 charges, but some high-capacity versions made of rare materials can hold more see Table 7—9: In addition to weapons, batteries can be used to power a wide array of items, including powered armor and technological items.
Missiles This special ammunition is loaded and fired one at a time, and it includes arrows and explosive rounds fired from launchers. Some weapons that fire missiles have the quick reload special property, allowing you to draw the ammunition and fire it as part of your attack or attacks.
Attacks with missile weapons often have the explode special property. In such cases, attacks with the weapon take a —4 penalty to the attack roll because of the awkward nature of attacking with something designed for another purpose. If the weapon deals only energy damage, the attack targets EAC.
Energy damage generally includes acid, cold, electricity, fire, and sonic damage, though it also potentially includes magical or exotic untyped energies. If the weapon deals only kinetic damage, or if it deals both energy and kinetic damage, the attack targets KAC.Book VI. Consequences of the Principles of Different Governments with Respect to the Simplicity of Civil and Criminal Laws, the Form of Judgments, and the Inflicting of Punishments.
General Feats are summarized on the table below.
Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. THE STORY OF JESUS' BIRTH AND FAMILY. WHEN WAS JESUS BORN? - Matthew (NIV) After Jesus was born in Bethlehem in Judea, during the time of King Herod, Magi from the east came to Jerusalem and asked, "Where is the one who has been born king of the Jews?
The Changing Purposes of Criminal Punishment: A Retrospective on the Last Century and Some Thoughts about the Next purpose of punishment most disparaged from the beginning of the the reformation of criminals," and concluded that "[s]entences limited.
In the middle ages torture was used to extract information, force confessions, punish suspects, frighten opponents, and satisfy personal hatred. A Note To The Law Of War Student: Particularly relevant sections of underlying case readings are yellow attheheels.com student is, however, expected to at least be familiar with the entire reading.